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Godot with FMOD integration
RayHammer
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node.cpp
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Author
2022-11-16
Merge pull request #68709 from MewPurPur/instance-begone-part3
Rémi Verschelde
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-15
Fix crash of queue_free() when main loop is not SceneTree
Haoyu Qiu
2022-11-14
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-13
Strip ERR_FAIL from `Node.remove_from_group()`
Micky
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67445 from Zylann/rename_queue_delete
Rémi Verschelde
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-16
Fix get_path() error when calling get_node()
Haoyu Qiu
2022-10-14
Rename pos -> index on Node
Miguel Gonzalez Sanchez
2022-10-10
Fix node name casing issues
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-10
Merge pull request #65595 from KoBeWi/minus_children
Rémi Verschelde
2022-09-10
Allow negative indices in move_child()
kobewi
2022-09-09
Remove Remove and Skip
VolTer
2022-09-08
Merge pull request #60108 from KoBeWi/arise_to_top
Rémi Verschelde
2022-09-07
Rename `legible_unique_name` param to `force_readable_name`
Micky
2022-09-06
Rename raise() to move_to_front()
kobewi
2022-08-30
Merge pull request #63902 from dalexeev/string-cases
Rémi Verschelde
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-26
Merge pull request #64570 from KoBeWi/node🧳ing
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-18
Unify node casing adjustment
kobewi
2022-08-16
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
VolTer
2022-08-02
move rpc and rpc_id implementations back to header
Nathan Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-20
Node: Rename `child_exited_tree` to `child_exiting_tree`
Rémi Verschelde
2022-05-31
Mark node groups as dirty for every children if parent is moved
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-16
fix a bug in get_node_and_resource
BimDav
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-25
Node: Re-add `find_node` as `find_child`, improve docs
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-31
Merge pull request #59590 from Calinou/rename-print-stray-nodes
Rémi Verschelde
2022-03-31
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
Hugo Locurcio
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Remove VARIANT_ARG* macros
reduz
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