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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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main
/
node.cpp
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Author
2015-12-08
better unique name resolution, as suggested i #3017
Juan Linietsky
2015-12-08
added option to add_child, to use the same deduplication convention as in the...
Juan Linietsky
2015-11-14
windows crash and bind placeholder method
Ariel Manzur
2015-10-17
Merge pull request #2556 from volzhs/fix_miss_bind_findnode
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-09-30
fix miss bind for Node::find_node
volzhs
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-06-08
Added Node.find_node(mask) function
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
-function remove_and_delete_child removed. Just use child.free() or child.que...
Juan Linietsky
2014-12-28
Add Stop pause mode implementation
marynate
2014-12-16
New Code Completion
Juan Linietsky
2014-12-03
use tab instead of space
quabug
2014-12-03
Add move_child_notify method in Node class
quabug
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky