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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node.cpp
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Author
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Rémi Verschelde
2021-07-15
Added Node name to print() when printing Nodes.
Eric M
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-06
Format node configuration warnings as a bullet point list
Hugo Locurcio
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-15
Merge pull request #48998 from kleonc/Node-add_child-fix
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Node::add_child Check for cyclic dependency
kleonc
2021-05-03
[Net] Fix rpc/rpc_id error message.
Fabio Alessandrelli
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-11
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
Rémi Verschelde
2021-03-11
Support for duplication of nested instanced scenes
hilfazer
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-26
Prevent crash when clicking Mesh in MeshInstance when is scene root
hilfazer
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-22
Merge pull request #46243 from Calinou/improve-get-node-error-message
Rémi Verschelde
2021-02-22
Improve the `get_node()` error message to be more descriptive
Hugo Locurcio
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-12
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Rémi Verschelde
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-11
Fix `Node::rpc_config` return error
MarvinFF
2021-02-10
Removed _change_notify
reduz
2021-02-01
Node::replace_by was not copying node properties - removed the dead code.
nemerle
2021-01-17
Change how editable children data is stored
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-15
Remove property groups for Pause Mode and Script
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
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