Age | Commit message (Expand) | Author |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-30 | Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" | Rémi Verschelde |
2016-11-17 | Do not emit NOTIFICATION_READY more than once (breaking change) | Bojidar Marinov |
2016-11-17 | Guard agains duplicate calling of _ready when instanced in _enter_tree | Bojidar Marinov |
2016-11-03 | Keep groups when replacing nodes | Ignacio Etcheverry |
2016-10-10 | Revise serial naming behavior | Pedro J. Estébanez |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky |
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde |
2016-07-06 | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky |
2016-06-28 | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky |
2016-06-21 | Make return type explicit. | Saracen |
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky |
2016-06-13 | Better error text when trying to add/remove/move child nodes in a busy parent... | Juan Linietsky |
2016-06-09 | Preserve signal connections when replacing the target node | Ignacio Etcheverry |
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-22 | -make sure instance placeholder works with duplicate(), fixes #3378 | Juan Linietsky |
2016-01-20 | duplicate groups and signals | hondres |
2016-01-03 | forgot to bind NOTIFICATION_INSTANCED, closes #2261 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky |
2015-12-08 | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky |
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur |
2015-10-17 | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-09-30 | fix miss bind for Node::find_node | volzhs |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |