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path: root/scene/main/node.cpp
AgeCommit message (Expand)Author
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...Oliver Dick
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-22Merge pull request #46243 from Calinou/improve-get-node-error-messageRémi Verschelde
2021-02-22Improve the `get_node()` error message to be more descriptiveHugo Locurcio
2021-02-21Prevent selecting hidden nodes in 3D and Canvas Item editorshilfazer
2021-02-18Refactor Process Modereduz
2021-02-18Reorganize Project Settingsreduz
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-11Fix `Node::rpc_config` return errorMarvinFF
2021-02-10Removed _change_notifyreduz
2021-02-01Node::replace_by was not copying node properties - removed the dead code.nemerle
2021-01-17Change how editable children data is storedkobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-15Remove property groups for Pause Mode and ScriptHugo Locurcio
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-01Made get_child support negative indexes, with documentationSekoiaTree
2020-08-12Expose NOTIFICATION_POST_ENTER_TREETomasz Chabora
2020-07-26Merge pull request #40724 from KoBeWi/weird_condition_🤔Rémi Verschelde
2020-07-26Fix ultra long node namesTomasz Chabora
2020-07-24Remove multilevel callsGeorge Marques
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-06-09Fix signal duplication bug when duplicating node with instanced childrenMaganty Rushyendra
2020-05-15Replace 'add_child_below_node' with 'add_sibling' in NodeDominik 'dreamsComeTrue' Jasiński
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-27Improve the `Node.add_child_below_node()` documentationHugo Locurcio
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli