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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Author
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-15
Remove property groups for Pause Mode and Script
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-01
Made get_child support negative indexes, with documentation
SekoiaTree
2020-08-12
Expose NOTIFICATION_POST_ENTER_TREE
Tomasz Chabora
2020-07-26
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Rémi Verschelde
2020-07-26
Fix ultra long node names
Tomasz Chabora
2020-07-24
Remove multilevel calls
George Marques
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-09
Fix signal duplication bug when duplicating node with instanced children
Maganty Rushyendra
2020-05-15
Replace 'add_child_below_node' with 'add_sibling' in Node
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-27
Improve the `Node.add_child_below_node()` documentation
Hugo Locurcio
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-07
Don't show conf warning if script is not tool
Tomasz Chabora
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-21
Setting the node process priority should not trigger an error
Martin Capitanio
2019-11-17
Implement `Node::get_process_priority()` and its associated property
Hugo Locurcio
2019-10-17
Expose Node::update_configuration_warning() to scripts
PouleyKetchoupp
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-19
Add new events and accompanying logic to notify when the app is paused and re...
fhuya
2019-08-23
Add an `editor_description` property to Node for documentation purposes
Hugo Locurcio
2019-08-17
Improve the scene tree signals/groups tooltip
Hugo Locurcio
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-08
Merge pull request #31185 from mitchcurtis/get_path
Rémi Verschelde
2019-08-08
Merge pull request #31182 from mitchcurtis/remove_child
Rémi Verschelde
2019-08-08
Improve error message in Node::remove_child()
Mitch Curtis
2019-08-07
Improve error message in Node::get_path()
Mitch Curtis
2019-08-07
Merge pull request #31122 from Muller-Castro/enhancement
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-06
Removed unnecessary reassigns
Muller-Castro
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-11
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
Rémi Verschelde
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