Age | Commit message (Expand) | Author |
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and pr... | Juan Linietsky |
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde |
2019-01-08 | Fix strip out spaces while generating serial number for node name | volzhs |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-21 | Node: make _generate_serial_child_name manipulate numbers as String | lupoDharkael |
2018-11-18 | Massive speed up on deleting nodes, fixes #18673 | Juan Linietsky |
2018-11-14 | Merge pull request #23564 from endragor/fix-remove-child-ordering | Juan Linietsky |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-11-07 | Notify node's moved children after sibling removed | Ruslan Mustakov |
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky |
2018-10-11 | Fixed error when duplicating a scene which has connection | DualMatrix |
2018-10-03 | Merge pull request #22681 from akien-mga/fix-warnings | Rémi Verschelde |
2018-10-03 | Fix warnings on release builds (not DEBUG_ENABLED) | Rémi Verschelde |
2018-10-03 | Fixed error when duplicating node from editor. | DualMatrix |
2018-09-22 | Merge pull request #22115 from akerudesu/find-parent | Max Hilbrunner |
2018-09-15 | Added find_parent method to node class | Unknown |
2018-09-14 | Made duplicate_and_reown preserve groups | DualMatrix |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-07 | Ensure that tree_exited signal really happens after tree exited, fixes #19641 | Juan Linietsky |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde |
2018-08-15 | Fix not to show configuration warning on every node has script | volzhs |
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky |
2018-08-04 | Fixed process priority | Andrea Catania |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky |
2018-07-23 | Merge pull request #19888 from AndreaCatania/pry | Juan Linietsky |
2018-07-23 | Implemented proceses priority | Andrea Catania |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde |
2018-07-03 | Merge pull request #19853 from khairul169/duplicate_bug | Max Hilbrunner |
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default hashe... | Juan Linietsky |
2018-06-30 | Fix duplicate bug | khairul169 |
2018-06-19 | Add missing NULL checks for add_child_below_node | Marcelo Fernandez |
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli |
2018-05-15 | -New inspector. | Juan Linietsky |
2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli |
2018-05-07 | Merge pull request #15911 from Zephilinox/ready_signal | Juan Linietsky |
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde |
2018-05-03 | Check invalid node name | volzhs |
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry |
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey |
2018-04-08 | Merge pull request #17227 from Faless/multiplayer_api | Juan Linietsky |
2018-04-08 | Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved | Juan Linietsky |
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov |
2018-03-07 | Fix switching WindowDialog types leaves garbage buttons | Link |
2018-03-03 | Use MultiplayerAPI class for high level networking | Fabio Alessandrelli |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-20 | Add ready signal to Node | Zephilinox |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |