Age | Commit message (Expand) | Author |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-22 | -make sure instance placeholder works with duplicate(), fixes #3378 | Juan Linietsky |
2016-01-20 | duplicate groups and signals | hondres |
2016-01-03 | forgot to bind NOTIFICATION_INSTANCED, closes #2261 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | RĂ©mi Verschelde |
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky |
2015-12-08 | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky |
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur |
2015-10-17 | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-09-30 | fix miss bind for Node::find_node | volzhs |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-06-14 | missing changes | Juan Linietsky |
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky |
2015-05-10 | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or child.que... | Juan Linietsky |
2014-12-28 | Add Stop pause mode implementation | marynate |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-03 | use tab instead of space | quabug |
2014-12-03 | Add move_child_notify method in Node class | quabug |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky |
2014-06-19 | Import 3D Scene Improvements | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky |
2014-02-26 | -Added ATITC texture support | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |