Age | Commit message (Expand) | Author |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-06 | Fix bug in pause mode propagation | Fabio Alessandrelli |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez |
2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez |
2017-03-18 | Merge pull request #8037 from RandomShaper/remove-warning | Rémi Verschelde |
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde |
2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez |
2017-03-12 | fix remove_and_skip() | AlexHolly |
2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-20 | Add more options to Node.duplicate() | Pedro J. Estébanez |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Node name casing: fix mistake from previous commit | Rémi Verschelde |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-30 | Revert "Do not emit NOTIFICATION_READY more than once (breaking change)" | Rémi Verschelde |
2016-11-17 | Do not emit NOTIFICATION_READY more than once (breaking change) | Bojidar Marinov |
2016-11-17 | Guard agains duplicate calling of _ready when instanced in _enter_tree | Bojidar Marinov |
2016-11-03 | Keep groups when replacing nodes | Ignacio Etcheverry |
2016-10-10 | Revise serial naming behavior | Pedro J. Estébanez |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky |
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde |
2016-07-06 | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky |
2016-06-28 | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky |
2016-06-21 | Make return type explicit. | Saracen |
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky |
2016-06-13 | Better error text when trying to add/remove/move child nodes in a busy parent... | Juan Linietsky |
2016-06-09 | Preserve signal connections when replacing the target node | Ignacio Etcheverry |
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky |