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path: root/scene/main/node.cpp
AgeCommit message (Expand)Author
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-03Merge pull request #19853 from khairul169/duplicate_bugMax Hilbrunner
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky
2018-06-30Fix duplicate bugkhairul169
2018-06-19Add missing NULL checks for add_child_below_nodeMarcelo Fernandez
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-15-New inspector.Juan Linietsky
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli
2018-05-07Merge pull request #15911 from Zephilinox/ready_signalJuan Linietsky
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
2018-05-03Check invalid node namevolzhs
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey
2018-04-08Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky
2018-04-08Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
2018-03-07Fix switching WindowDialog types leaves garbage buttonsLink
2018-03-03Use MultiplayerAPI class for high level networkingFabio Alessandrelli
2018-02-21Fix typos with codespellluz.paz
2018-01-20Add ready signal to NodeZephilinox
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-11Fixed crash on duplicate GIProbe bakingAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-25Fix crash from move_child at saving scenevolzhs
2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl
2017-12-14-Add lightmapperJuan Linietsky
2017-12-01Fixed crash on duplicate instanced nodes (#13432)Konstantin Zaitsev
2017-11-25Fix crash on node duplicationPedro J. Estébanez
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-21Node.duplicate(): instanced node's descendants' properties now updateWill Nations
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
2017-11-21Preserve duplicate signal flagsChaosus
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
2017-11-19Remove out-of-logic assignment of instance's original scenePedro J. Estébanez
2017-11-19Fix duplication of signalsPedro J. Estébanez
2017-11-13fix signals disconnecting on changing target node typeIan
2017-11-13Duplicate signals fixesChaosus
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-19Added a node_added signal to the SceneTreeNathan Warden
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-21Merge pull request #11013 from MednauN/masterRémi Verschelde
2017-09-20Let queue_free() work on nodes which are not in the scene treeRémi Verschelde