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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Commit message (
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Author
2018-08-15
Fix not to show configuration warning on every node has script
volzhs
2018-08-14
-Deprecate ImageTexture::load
Juan Linietsky
2018-08-04
Fixed process priority
Andrea Catania
2018-07-29
Ensure process notification is received only if really enabled, fixes #7894
Juan Linietsky
2018-07-23
Merge pull request #19888 from AndreaCatania/pry
Juan Linietsky
2018-07-23
Implemented proceses priority
Andrea Catania
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-03
Merge pull request #19853 from khairul169/duplicate_bug
Max Hilbrunner
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-06-30
Fix duplicate bug
khairul169
2018-06-19
Add missing NULL checks for add_child_below_node
Marcelo Fernandez
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-15
-New inspector.
Juan Linietsky
2018-05-08
Rename multiplayer_api to just multiplayer.
Fabio Alessandrelli
2018-05-07
Merge pull request #15911 from Zephilinox/ready_signal
Juan Linietsky
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-05-03
Check invalid node name
volzhs
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-09
Made print_tree_pretty() function which displays scene tree graphically
Geoffrey
2018-04-08
Merge pull request #17227 from Faless/multiplayer_api
Juan Linietsky
2018-04-08
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Juan Linietsky
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-03-07
Fix switching WindowDialog types leaves garbage buttons
Link
2018-03-03
Use MultiplayerAPI class for high level networking
Fabio Alessandrelli
2018-02-21
Fix typos with codespell
luz.paz
2018-01-20
Add ready signal to Node
Zephilinox
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Fixed crash on duplicate GIProbe baking
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Fix crash from move_child at saving scene
volzhs
2017-12-17
Merge pull request #14754 from willnationsdev/dictionary-copy
Rémi Verschelde
2017-12-17
Dictionary::copy -> ::duplicate
Will Nations
2017-12-16
Improve duplication and saving of instanced scenes
Matthias Hoelzl
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-01
Fixed crash on duplicate instanced nodes (#13432)
Konstantin Zaitsev
2017-11-25
Fix crash on node duplication
Pedro J. Estébanez
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Node.duplicate(): instanced node's descendants' properties now update
Will Nations
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
Preserve duplicate signal flags
Chaosus
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
Remove out-of-logic assignment of instance's original scene
Pedro J. Estébanez
2017-11-19
Fix duplication of signals
Pedro J. Estébanez
2017-11-13
fix signals disconnecting on changing target node type
Ian
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