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path: root/scene/main/node.cpp
AgeCommit message (Expand)Author
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-06-28Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky
2016-06-21Make return type explicit.Saracen
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-13Better error text when trying to add/remove/move child nodes in a busy parent...Juan Linietsky
2016-06-09Preserve signal connections when replacing the target nodeIgnacio Etcheverry
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-22-make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky
2016-01-20duplicate groups and signalshondres
2016-01-03forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky
2015-12-08added option to add_child, to use the same deduplication convention as in the...Juan Linietsky
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-10-17Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
2015-10-10Large improvements on scene packing and managementreduz
2015-09-30fix miss bind for Node::find_nodevolzhs
2015-08-02live debug fixesJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-06-14missing changesJuan Linietsky
2015-06-08Added Node.find_node(mask) functionJuan Linietsky
2015-05-10-convert to subscene keeps signal connections, fixes #1863Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-09-function remove_and_delete_child removed. Just use child.free() or child.que...Juan Linietsky
2014-12-28Add Stop pause mode implementationmarynate
2014-12-16New Code CompletionJuan Linietsky
2014-12-03use tab instead of spacequabug
2014-12-03Add move_child_notify method in Node classquabug
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky