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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
main
/
node.cpp
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Author
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-06-08
Added Node.find_node(mask) function
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
-function remove_and_delete_child removed. Just use child.free() or child.que...
Juan Linietsky
2014-12-28
Add Stop pause mode implementation
marynate
2014-12-16
New Code Completion
Juan Linietsky
2014-12-03
use tab instead of space
quabug
2014-12-03
Add move_child_notify method in Node class
quabug
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky