Age | Commit message (Collapse) | Author |
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reduz wanted the original PR reverted due to issues, so this follow-up had to be too
(done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of
the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix.
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probably many recent bugs using GraphEdit
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This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8
and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66.
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Happy new year to the wonderful Godot community!
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The conversion from an String to int can overflow int and int64
so it is safer to manipulate strings when we try to find the next
available name for a Node.
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Also makes the editor exit faster
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Notify node's moved children after sibling removed
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-Removed one and zero hints for properties, replaced by default value
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Fixes #16213.
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Fixed error when duplicating a scene which has connection
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Fix warnings on release builds and some MSVC warnings
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Fixes the following Clang 5 warnings:
```
modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare]
scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]
core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable]
core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable]
core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable]
core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function]
modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable]
modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function]
scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function]
```
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Fixed error when duplicating node from editor.
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Added find_parent method to node class
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
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Implemented proceses priority
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Fix duplicate method on instanced node generates duplicated children.
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hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
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Only the class name retain the MultiplayerAPI name
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Add ready signal to Node
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API hash fixes
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[RFC] MultiplayerAPI refactor
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Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
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We can distinguish between node-specific children and custom children by `child->is_owned_by_parent()`.
Fixes: #16350
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Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
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