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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node.cpp
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2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-20
Node: Rename `child_exited_tree` to `child_exiting_tree`
Rémi Verschelde
2022-05-31
Mark node groups as dirty for every children if parent is moved
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-16
fix a bug in get_node_and_resource
BimDav
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-25
Node: Re-add `find_node` as `find_child`, improve docs
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-31
Merge pull request #59590 from Calinou/rename-print-stray-nodes
Rémi Verschelde
2022-03-31
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
Hugo Locurcio
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-19
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Rémi Verschelde
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-15
Connect notifications from Container to Viewport
Markus Sauermann
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
[Net] Allow to use strings as method name in RPC.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-02
Add a signal to notify when children nodes enter or exit tree
reduz
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-19
Rework Node::get_node to omit is_absolute() check in best case scenario
Bartłomiej T. Listwon
2022-01-16
Replicate load-as-placeholder state on node duplication
Haoyu Qiu
2022-01-05
Clear only owners that are no longer in the same tree
Pedro J. Estébanez
2022-01-05
Merge pull request #55512 from RandomShaper/better_node_delete
Rémi Verschelde
2022-01-04
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-01
Rationalize Node removals and deletions
Pedro J. Estébanez
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-15
Fix nodes being renamed into garbage upon conflict
kobewi
2021-11-10
Update editor description property flag
megalobyte
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-17
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
Rémi Verschelde
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