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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Commit message (
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Author
2017-08-16
Allow zero-padded serial naming
Pedro J. Estébanez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
Merge pull request #9394 from supagu/sync-rpc-fix
Rémi Verschelde
2017-07-25
Fix Node::move_child() crash if moving to the end plus one
Pedro J. Estébanez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-26
Queue RPC packet before calling method locally to ensure correct RPC packet o...
Fabian Mathews
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-06
Fix bug in pause mode propagation
Fabio Alessandrelli
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Reset display folded for an instanced scene if editable children is toggled off
Pedro J. Estébanez
2017-03-30
Add missing binding for DUPLICATE_USE_INSTANCING
Pedro J. Estébanez
2017-03-18
Merge pull request #8037 from RandomShaper/remove-warning
Rémi Verschelde
2017-03-18
Merge pull request #8014 from AlexHolly/fix-remove-and-skip
Rémi Verschelde
2017-03-15
Remove warning on owner re-assignment
Pedro J. Estébanez
2017-03-12
fix remove_and_skip()
AlexHolly
2017-03-11
Fix connection errors when replacing node
Ignacio Etcheverry
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-20
Add more options to Node.duplicate()
Pedro J. Estébanez
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Node name casing: fix mistake from previous commit
Rémi Verschelde
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
Project setting to control node name casing
Ray Koopa
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-30
Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
Rémi Verschelde
2016-11-17
Do not emit NOTIFICATION_READY more than once (breaking change)
Bojidar Marinov
2016-11-17
Guard agains duplicate calling of _ready when instanced in _enter_tree
Bojidar Marinov
2016-11-03
Keep groups when replacing nodes
Ignacio Etcheverry
2016-10-10
Revise serial naming behavior
Pedro J. Estébanez
2016-10-08
Refactor node naming APIs used by editor
Pedro J. Estébanez
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-07-19
WIP bugfix for existing connections
Juan Linietsky
2016-07-07
Remove unused variables (third pass) + dead code
Rémi Verschelde
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