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path: root/scene/main/node.cpp
AgeCommit message (Expand)Author
2017-09-21Merge pull request #11013 from MednauN/masterRémi Verschelde
2017-09-20Let queue_free() work on nodes which are not in the scene treeRémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-20Fix duplication of node with scriptEvgeny Zuev
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-12Merge pull request #11007 from saltares/issue-9988Rémi Verschelde
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-05Renames _add_child_below_node() to add_child_below_node(). Closes #9988.David Saltares
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Node: Add debug info to add_child reparenting checkRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19add "propagate_call" method to NodeKarroffel
2017-08-16Allow zero-padded serial namingPedro J. Estébanez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Merge pull request #9394 from supagu/sync-rpc-fixRémi Verschelde
2017-07-25Fix Node::move_child() crash if moving to the end plus onePedro J. Estébanez
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-26Queue RPC packet before calling method locally to ensure correct RPC packet o...Fabian Mathews
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-06Fix bug in pause mode propagationFabio Alessandrelli
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez
2017-03-30Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez
2017-03-18Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde
2017-03-18Merge pull request #8014 from AlexHolly/fix-remove-and-skipRémi Verschelde
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez
2017-03-12fix remove_and_skip()AlexHolly
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-20Add more options to Node.duplicate()Pedro J. Estébanez
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12Project setting to control node name casingRay Koopa
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky