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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Author
2022-10-10
Fix node name casing issues
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-10
Merge pull request #65595 from KoBeWi/minus_children
Rémi Verschelde
2022-09-10
Allow negative indices in move_child()
kobewi
2022-09-09
Remove Remove and Skip
VolTer
2022-09-08
Merge pull request #60108 from KoBeWi/arise_to_top
Rémi Verschelde
2022-09-07
Rename `legible_unique_name` param to `force_readable_name`
Micky
2022-09-06
Rename raise() to move_to_front()
kobewi
2022-08-30
Merge pull request #63902 from dalexeev/string-cases
Rémi Verschelde
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-26
Merge pull request #64570 from KoBeWi/node🧳ing
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-18
Unify node casing adjustment
kobewi
2022-08-16
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
VolTer
2022-08-02
move rpc and rpc_id implementations back to header
Nathan Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-01
Add an underscore to internal group names as per engine policy
Hugo Locurcio
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-20
Node: Rename `child_exited_tree` to `child_exiting_tree`
Rémi Verschelde
2022-05-31
Mark node groups as dirty for every children if parent is moved
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-16
fix a bug in get_node_and_resource
BimDav
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-25
Node: Re-add `find_node` as `find_child`, improve docs
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-31
Merge pull request #59590 from Calinou/rename-print-stray-nodes
Rémi Verschelde
2022-03-31
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
Hugo Locurcio
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-19
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Rémi Verschelde
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-15
Connect notifications from Container to Viewport
Markus Sauermann
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
[Net] Allow to use strings as method name in RPC.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-02
Add a signal to notify when children nodes enter or exit tree
reduz
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-19
Rework Node::get_node to omit is_absolute() check in best case scenario
Bartłomiej T. Listwon
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