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path: root/scene/main/canvas_layer.cpp
AgeCommit message (Expand)Author
2022-06-14Add Vector2/3 linking to more propertiesFireForge
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-02-22Fix invisible CanvasItem visibility issueMarkus Sauermann
2022-02-19Fix CanvasItem visibility propagationkobewi
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-15Added show and hide methods and updated doc API.Wagner Scholl Lemos
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-05Add visibility to CanvasLayerkobewi
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-21Fix potential nullptr dereference in CanvasLayerSean Kim
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-16Fix CanvasLayer trying to re-stack while out of treePedro J. Estébanez
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
2018-08-16Lift 1440 limit in rotation_degrees hint rangeRémi Verschelde
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky