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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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main
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canvas_item.h
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Author
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Provide `draw_set_transform` defaults for rotation and scale
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde