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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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canvas_item.h
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Author
2022-09-06
Rename raise() to move_to_front()
kobewi
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-07-28
Remove `first_draw` and reset visibility when entering tree
Rindbee
2022-07-20
Fix `CanvasItem` not exiting its canvas group on canvas exit
kleonc
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-01
Removed show_on_top property in CanvasItem
Vitika9
2022-03-18
Merge pull request #58394 from bruvzg/rtl_hint
Rémi Verschelde
2022-02-22
Fix invisible CanvasItem visibility issue
Markus Sauermann
2022-02-21
Add RichTextLabel "hint" tag.
bruvzg
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-06
Rework CanvasItem visibility propagation
kobewi
2022-02-05
Add visibility to CanvasLayer
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Provide `draw_set_transform` defaults for rotation and scale
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde