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path: root/scene/main/canvas_item.h
AgeCommit message (Expand)Author
2023-01-13Improve dashed line alignment and make it optional.bruvzg
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg
2022-11-29Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker
2022-10-31Viewport canvas cull mask featureBimDav
2022-10-27Merge pull request #67043 from clayjohn/clip_childrenClay John
2022-10-19Add methods to get target filter and repeatkobewi
2022-10-14Implement multiple clip_children modes for CanvasItemsclayjohn
2022-09-06Rename raise() to move_to_front()kobewi
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-07-28Remove `first_draw` and reset visibility when entering treeRindbee
2022-07-20Fix `CanvasItem` not exiting its canvas group on canvas exitkleonc
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField su...bruvzg
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-01Removed show_on_top property in CanvasItemVitika9
2022-03-18Merge pull request #58394 from bruvzg/rtl_hintRémi Verschelde
2022-02-22Fix invisible CanvasItem visibility issueMarkus Sauermann
2022-02-21Add RichTextLabel "hint" tag.bruvzg
2022-02-19Fix CanvasItem visibility propagationkobewi
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-06Rework CanvasItem visibility propagationkobewi
2022-02-05Add visibility to CanvasLayerkobewi
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-10-25Ignore empty Font resources as theme override.bruvzg
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-08-27Makes FontData importable resource.bruvzg
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-20Editor StringName and Viewport optimizationsJoan Fons
2021-06-17Implement animation slice drawing in CanvasItemreduz
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-28Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky
2020-11-27Restored antialiased lines by emulation using triangle stripsYuri Roubinsky
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-09-12TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...Mateo Dev .59
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Provide `draw_set_transform` defaults for rotation and scaleAndrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde