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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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main
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canvas_item.cpp
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
Fixes setting top_level not updating the global position
Gilles Roudière
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-24
Remove multilevel calls
George Marques
2020-07-01
Provide `draw_set_transform` defaults for rotation and scale
Andrii Doroshenko (Xrayez)
2020-06-14
Change "ParentNode" to "Inherit" in Texture Options
Nathan Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde