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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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canvas_item.cpp
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Commit message (
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Author
2022-09-06
Rename raise() to move_to_front()
kobewi
2022-09-02
Fix getting an error message when repeatedly entering and exiting the tree
Rindbee
2022-08-30
Change _redraw_callback to callable_mp
kobewi
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-23
Spell out "anisotropic" fully in filter options
skyace65
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-07-28
Remove `first_draw` and reset visibility when entering tree
Rindbee
2022-07-20
Fix `CanvasItem` not exiting its canvas group on canvas exit
kleonc
2022-07-15
Use BitField hint for the TextServer enums. Add missing parts for BitField su...
bruvzg
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-06-19
Add explicit deferred flags
markdibarry
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-12
Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-01
Removed show_on_top property in CanvasItem
Vitika9
2022-03-20
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
Jason Knight
2022-03-18
Merge pull request #58394 from bruvzg/rtl_hint
Rémi Verschelde
2022-03-16
Simplify always true conditional
Markus Sauermann
2022-03-13
Expose methods for screen-space transforms
kobewi
2022-02-22
Fix invisible CanvasItem visibility issue
Markus Sauermann
2022-02-21
Add RichTextLabel "hint" tag.
bruvzg
2022-02-19
Fix CanvasItem visibility propagation
kobewi
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-06
Rework CanvasItem visibility propagation
kobewi
2022-02-05
Add visibility to CanvasLayer
kobewi
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-12
Refactor CanvasItem show/hide/set_visible
Stijn Hinlopen
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix crash when update() is called inside _draw()
Haoyu Qiu
2021-11-16
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notific...
Rémi Verschelde
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-23
Fixes a game crash caused by instantiating Camera2D and sending a notificatio...
BrunoSXS
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50655 from JFonS/sname_opt
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
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