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path: root/scene/main/canvas_item.cpp
AgeCommit message (Expand)Author
2021-10-23Fixes a game crash caused by instantiating Camera2D and sending a notificatio...BrunoSXS
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg
2021-08-27Makes FontData importable resource.bruvzg
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50655 from JFonS/sname_optRémi Verschelde
2021-07-20Editor StringName and Viewport optimizationsJoan Fons
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-17Implement animation slice drawing in CanvasItemreduz
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-06Tweak CanvasItem/material sampling property hints for readabilityHugo Locurcio
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-12-08Rename CanvasItem's hide signal to hiddenMarcel Admiraal
2020-11-28Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky
2020-11-27Restored antialiased lines by emulation using triangle stripsYuri Roubinsky
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-27Fixes setting top_level not updating the global positionGilles Roudière
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-12TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...Mateo Dev .59
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-07-24Remove multilevel callsGeorge Marques
2020-07-01Provide `draw_set_transform` defaults for rotation and scaleAndrii Doroshenko (Xrayez)
2020-06-14Change "ParentNode" to "Inherit" in Texture OptionsNathan Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde