index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
io
Age
Commit message (
Expand
)
Author
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-09-30
Respect texture .flags files on export
Pedro J. Estébanez
2016-05-21
First version of Profiler
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-19
fixes on sample importing
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky