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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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io
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resource_format_image.cpp
Age
Commit message (
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Author
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-30
Respect texture .flags files on export
Pedro J. Estébanez
2016-05-21
First version of Profiler
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky