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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-04-14
ItemList selection: Check against item count
ShyRed
2018-04-13
Merge pull request #17502 from groud/2Deditor_rect
Juan Linietsky
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-11
Update classref and docs, fix missing parameters' name
Poommetee Ketson
2018-04-10
Fixed color region calculation for the first line
Paulb23
2018-04-10
Merge pull request #18095 from robfram/fix-lineedit-17113
Rémi Verschelde
2018-04-10
Merge pull request #18091 from RandomShaper/icon-radio-item
Rémi Verschelde
2018-04-10
Merge pull request #17081 from endragor/no-press-when-scroll
Rémi Verschelde
2018-04-09
LineEdit placeholder alignment, content margins, and overflow bugs
robfram
2018-04-09
Merge pull request #16473 from ianb96/move_tab
Rémi Verschelde
2018-04-09
Add support for radio-looking items with icon
Pedro J. Estébanez
2018-04-09
Merge pull request #18040 from Paulb23/color_region_cache
Rémi Verschelde
2018-04-09
Make BaseButton not emit press when container is scrolled
Ruslan Mustakov
2018-04-08
Drag to rearrange Tabs and TabContainer
ianb96
2018-04-08
Merge pull request #16574 from isaacremnant/better_grow_direction
Juan Linietsky
2018-04-08
Merge pull request #17443 from Noshyaar/tilesetcrash
Juan Linietsky
2018-04-07
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Juan Linietsky
2018-04-07
Merge pull request #17744 from robfram/fix-rtl-table
Juan Linietsky
2018-04-07
Merge pull request #17752 from nikibobi/texture-progress-tint
Juan Linietsky
2018-04-07
Merge pull request #17809 from RandomShaper/menu-item-on-release
Juan Linietsky
2018-04-07
Fixed color regions and added local color region cache
Paulb23
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-04-04
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Rémi Verschelde
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-02
Abstracted the syntax highlighter from text edit
Paulb23
2018-04-01
Added signal to VideoPlayer to notify when the video finished playing
Wilson E. Alvarez
2018-04-01
add tint for under, progress and over and tint group
bosak
2018-03-27
Use radio-button-like menu entries where applicable
Pedro J. Estébanez
2018-03-27
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-03-24
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
robfram
2018-03-23
Fix converting to tileset crashes Godot if existing file is not tileset
Poommetee Ketson
2018-03-23
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
Rémi Verschelde
2018-03-21
add tint property to TextureProgress changes progress color
bosak
2018-03-19
Merge pull request #17618 from groud/fix_gridcontainer
Rémi Verschelde
2018-03-18
Fixes wrong calculation of gridcontainer's children size
Gilles Roudiere
2018-03-18
Fix bad rendering of BBCode tables in `RichTextLabel`
robfram
2018-03-16
Merge pull request #16947 from Faless/ui_actions
Fabio Alessandrelli
2018-03-15
Merge pull request #17293 from bncastle/basebutton_fix_pressed
Hein-Pieter van Braam
2018-03-13
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
Rémi Verschelde
2018-03-13
expose itemlist.unselect_all()
Alexander Holland
2018-03-13
expose Itemlist.move_item and optimize functionality
Alexander Holland
2018-03-13
Merge pull request #17314 from robfram/complete-path-15813
Rémi Verschelde
2018-03-13
Merge pull request #17359 from AlexHolly/completion-edge-jump
Rémi Verschelde
2018-03-13
Merge pull request #17383 from poke1024/colorpicker-tweaks
Rémi Verschelde
2018-03-13
Merge pull request #17422 from robfram/fix-radial-textureprogress
Rémi Verschelde
2018-03-13
Merge pull request #17410 from groud/fix_grid_container
Rémi Verschelde
2018-03-13
Merge pull request #17191 from garyo/fix_grid_cont
Rémi Verschelde
2018-03-12
Various ui tweaks for color picker
Bernhard Liebl
2018-03-11
expose Itemlist.is_anything_selected
Alexander Holland
2018-03-10
Implement line clipping for `TextureProgress` to avoid bad rendering due to i...
robfram
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