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2015-10-18Add fill_degrees to limitate radial fillingMarianoGNU
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
2015-10-17Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17Merge pull request #2274 from MarianoGnu/masterJuan Linietsky
Improve Visual Shader Editor responsiveness
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17Merge pull request #1899 from guilhermefelipecgs/fix_#1897Juan Linietsky
Fix for scroll_to_line and search functions, fix #1897
2015-10-17Merge pull request #2362 from AlexHolly/update-scene-tab-fixJuan Linietsky
[UI-FIX] - Update scene tabs on save
2015-10-17Merge pull request #2380 from StraToN/tabs-buttonsJuan Linietsky
Tab close button + display policies + application on Scenes Tabs
2015-10-17Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-17misc cleanupJuan Linietsky
2015-10-17Merge pull request #2455 from firefly2442/hide-menu-fixJuan Linietsky
[UI fix] Hide opened menu when click on menu button
2015-10-17Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky
ran cppcheck, fixed cases where array index is used before limits check
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-13ability to change audio track in theora videoJuan Linietsky
2015-10-12ran cppcheck, fixed cases where array index is used before limits checkfirefly2442
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-26Merge pull request #2458 from TheHX/text_edit_hscrollJuan Linietsky
Fix HScrollBar of TextEdit
2015-09-26Fix BaseButtons remaining pressed when hiding them while pressing them downeska
2015-09-25Merge pull request #2449 from leezh/label-valign-fixJuan Linietsky
reworked Label class
2015-09-25Merge pull request #2502 from vnen/fix-itemlist-typoJuan Linietsky
Fix ItemList typo in binding
2015-09-24added alignment to BoxContainerZher Huei Lee
Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
2015-09-21Fix typo in ItemList bindingsGeorge Marques
2015-09-09Fix HScrollBar of TextEdit, closes #2355Franklin Sobrinho
2015-09-08hide opened menu when click on menu buttonfirefly2442
2015-09-08fix minsize-related issues with LabelZher Huei Lee
- fixed end of string adding to Label minsize - exposed set_clip_text() and is_clipping_text() to the script side - text would now never stick outside its boundaries - label min-height is now restricted by max_lines_visible
2015-09-07added get_visible_characters() to LabelZher Huei Lee
2015-09-07reworked Label classZher Huei Lee
- no longer inherits Range - instead, more sensible function names controlling lines visible - more accurate vertical alignment - percent_visible preserved even after setting new text
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # scene/gui/spin_box.cpp # scene/gui/tree.cpp
2015-08-30Add missing icons, also make MSVC2010 happyMariano Javier Suligoy
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
2015-08-29-multi-selection (shift-click) working in scene treeJuan Linietsky
2015-08-29-fixes to capture modeJuan Linietsky
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-24Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-24Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky
but this is easier) Will you be brave enough to try it? :)
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-18Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN
(show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-12close all parent PopupMenus fixAlexander Holland
2015-08-03Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-07-26Delete selected nodes with the Delete keyMariano Javier Suligoy
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-07-24Box selection for GraphNodesMariano Javier Suligoy
2015-07-24-added icons for root node types on tabsJuan Linietsky
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-07-16Use popup menu to add new nodes to the shader graph editor in the last ↵Mariano Javier Suligoy
clicked location.