Age | Commit message (Collapse) | Author |
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Perfect FreeType-based outlines for DynamicFonts
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Use exact positioning for the ItemList::get_tooltip method.
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Fixes #15787.
The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
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- Implement outlines based on FreeType Stroker API. This allows
artifact-free results, similar to what you will see in Web or any text
editing tools. Outline is a part of DynamicFont rather than Label,
because outlines have to be baked into the font's atlas. Font has a
default outline_color and a Label can specify font_outline_modulator
that will be multiplied with the Font's color to get the final result.
- draw_char now has to be called twice to fully render a text - first
with p_outline == true for each character and then with
p_outline == false for each character.
- Number of draw-calls is reduced from 5 to 2 per outlined character.
- Overall cleanup of DynamicFont code, extracted duplicated code pieces
into separate methods.
- The change is backward-compatible - Labels still have outline
properties that work exactly as they worked before.
Closes #16279.
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Add default paramater value for OptionButton::add_icon_item
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Implements "Batch Rename" editor tool.
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Allow configuration of which mouse buttons the BaseButton responds to
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Fix StyleBox ignoring region rect and ProgressBar using center size
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Add additional macos shortcuts for going to start/end of line
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RichTextLabel, doc: Added new method to get total content height
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Implement font shadows for RichTextLabel
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Support of CMD+Backspace and CMD+Delete on MacOS.
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This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
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API hash fixes
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Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.
Fix #18184.
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Created a new function named get_element in GridContainer. This funct…
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fix clang6 assignment error
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Fix GridContainer's children visibility breaking the layout
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Adds support for CMD+Left and CMD+Right on MacOS
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Tweak the property hint ranges of caret blink and line length guideline
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This allows for more precise adjustments.
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Adds support for CMD+Backspace, to delete all text
before the cursor in the line and CMD+Delete to delete
all text after the cursor in line following the typical
MacOS text editing workflow
Fixes: #18059
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CMD+Left and CMD+Right are hotkeys used on MacOS for
moving cursor to start and end of the text, respectively.
They are now supported, alongside ALT+key.
Fixes: #17631
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Add popup_closed signal for ColorPickerButton
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ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
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Fixes #17688
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
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LineEdit placeholder alignment, content margins, and overflow bugs
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Add support for radio-looking items with icon
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Make Button not emit press when container is scrolled
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LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.
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Drag to Rearrange Editor Docks
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Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.
Fixes #18063.
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Fixed colour regions and added local colour region cache
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This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
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Added GROW_DIRECTION_BOTH for controls
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