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2021-08-11Triple click in text editor now uses last mouse position for validityMelissa Geels
Previously, you would be able to double click a word, followed by single-clicking another word on the same line, which would select the entire line. Now, it will only select the whole line if the mouse position has remained the same after the double click. This mimicks the behavior in most third party text editors. Fixes #51312.
2021-08-11Merge pull request #47378 from aaronfranke/use-input-enumsRémi Verschelde
Use key enum instead of plain integers for input code
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit
2021-08-10Merge pull request #49417 from Bhu1-V/gsoc-cmd-pltRémi Verschelde
Command Palette For Godot
2021-08-10Merge pull request #21922 from aaronfranke/doubleRémi Verschelde
Some work on double-precision support
2021-08-09Follow-Up Add SNames to get theme iconNathan Franke
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Redraw on item list custom bg/fg colour changePaulb23
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
2021-08-03Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fixRémi Verschelde
TabContainer Fix moving dropped tab to incorrect child index
2021-08-02Improve CodeEdit's callhint highlight visibilityHugo Locurcio
This makes the currently edited parameter more visible in the script editor's code completion hint.
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02TabContainer Fix moving dropped tab at incorrect child indexkleonc
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-08-01Clean up and complete CodeEdit inspector and docsPaulb23
2021-08-01Move symbol lookup into CodeEditPaulb23
2021-08-01Move line length guidelines into CodeEditPaulb23
2021-08-01Move brace matching into CodeEditPaulb23
2021-08-01Move auto brace completion to CodeEditPaulb23
2021-07-31Make theme item overrides more obvious in the InspectorYuri Sizov
2021-07-30Fix "Custom *" theme sections being inside "Auto Translate"Michael Alexsander
2021-07-29Add `auto_translate` toggle for automatic translationMichael Alexsander
2021-07-27Multiple cosmetic fixes for embedded windowsMichael Alexsander
2021-07-26Make `switch_on_hover` work on embedded windowsMichael Alexsander
2021-07-25Merge pull request #50835 from bruvzg/optimize_is_rtlRémi Verschelde
Optimise `is_layout_rtl`.
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25Optimise `is_layout_rtl` by caching its return value.bruvzg
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Fix popup submenu in single-window modejfons
The internal processing code only works for OS windows, since it takes the mouse position relative to the window and not the viewport. Now we make sure it's not called in single-window mode.
2021-07-22Make `MenuButton`'s `switch_on_hover` work againMichael Alexsander
2021-07-21Fix logic for Popup closing when parent is focusedPouleyKetchoupp
The member popped_up is used to avoid closing a Popup before it had a chance to be focused. It wasn't reset properly when the popup is hidden, causing the Popup to close right after showing in some random cases (spotted on X11, might not happen on Windows).
2021-07-20Merge pull request #50655 from JFonS/sname_optRémi Verschelde
Editor StringName and Viewport optimizations
2021-07-20Editor StringName and Viewport optimizationsJoan Fons
* Added explicit return type to the SNAME macro. * Add some extra SNAME usages. * Change some ClassDB methods to use const StringName & arguments. * Cache the Window parent in Control because it's used in is_layout_rtl(), which is called often. * Only enable internal processing for viewports that need it. * Change CanvasItem::group to be a StringName because it's only used as that.
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
Use C++11 raw literals for shader code to improve readability
2021-07-19Merge pull request #50588 from bruvzg/menu_genRémi Verschelde
Optimize LineEdit and TextEdit menu item generation.
2021-07-19Merge pull request #50606 from Chaosus/textedit_fix_guttertypeRémi Verschelde
Fixed typos in `TextEdit::GutterType` enum
2021-07-19Fixed typos in `TextEdit::GutterType` enumYuri Roubinsky
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
In files that have lots of branching, `\t` was replaced with a tab character instead.
2021-07-19Optimize LineEdit and TextEdit menu item generation.bruvzg