Age | Commit message (Collapse) | Author |
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It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
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Fix incorrect TabContainer documentation for 'get_tab_control()'
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Fixes #37746
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
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Add style for highlighted Slider grab area
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Removed redundant class LineEditFileChooser from file_dialog
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Calculate strike-through y-position correctly (RichTexteLabel)
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Fix TextureRect::flip_* when used with atlas texture
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Fixes: #37637
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Fixes leaks when running editor
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Fix #37526
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Remove Node.get_position_in_parent()
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Correction to RichTextLabel Tabulation (Bug 37081)
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Rename ViewportContainer to SubViewportContainer
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Fix array out of bounds access caused by uninitialised variables
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Fix PopupMenu's letter jumping on any InputEventKey (instead of just a press)
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Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
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Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.
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VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
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Rename editor plugins to match the new node names.
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Change global menu to use Callable, add support for check items and submenus.
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- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
map, all the changes from that erased windows are sending to the main
window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
where it belongs
+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
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Controls using the old modal API have been replaced to use popups.
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Also renamed Input to InputFilter because all it does is filter events.
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Still a lot of work to do.
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Janglee123/corrected-text-selection-in-color-picker
Corrected text selection in color picker
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Fixes #35603
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