summaryrefslogtreecommitdiff
path: root/scene/gui
AgeCommit message (Collapse)Author
2016-06-06Fix error tab index out of size print, issue 4997Paulb23
2016-06-06Fix min size bug of Labelvolzhs
caused by #5030
2016-06-05changed TTR for RTRJuan Linietsky
2016-06-04fix for travisJuan Linietsky
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04Merge pull request #5030 from sanikoyes/Pr-fix-label-minsizeRémi Verschelde
fix line_edit&label get min size bug&draw problem
2016-06-04Merge pull request #4300 from leezh/control_focus_modeRémi Verschelde
Exposed Control::focus_mode to the scene editor
2016-06-04fix line_edit&label get min size bugsanikoyes
fix line_edit draw char(x ofs_max)
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-05-31Merge pull request #4916 from Paulb23/current_line_highlightingRémi Verschelde
Current line highlighting draws behind line numbers and breakpont gutter
2016-05-30Merge pull request #4920 from neikeq/pr-search-bar-fixRémi Verschelde
Fixed and improved search bar
2016-05-30Fixed and improved search barIgnacio Etcheverry
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching
2016-05-30Current line draws behind line numbers and breakpont gutterPaulb23
2016-05-30Make dialogs translatableGeequlim
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Merge pull request #4847 from Hinsbart/fix_icon_scale_newRémi Verschelde
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crashRémi Verschelde
Fix crash when redoing backspace to clear selection
2016-05-29Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde
Added breakpoint markers, issue 4750
2016-05-29Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-28TextEdit: Improve search method to avoid overlapping resultsIgnacio Etcheverry
2016-05-28TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hintIgnacio Etcheverry
2016-05-27Reorder tiles into nice columnsBojidar Marinov
2016-05-27Use scalar to scale TileMap iconsAndreas Haas
2016-05-26Fix crash when redoing backspace to clear selectionPaulb23
2016-05-26Added breakpoint markers, issue 4750Paulb23
2016-05-24Allow ItemList icons to stretch to max size.Andreas Haas
2016-05-23General docks clean upJuan Linietsky
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23GUI Focus mode improvementsZher Huei Lee
Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17Merge pull request #4659 from Paulb23/hex_notation_highlightingRémi Verschelde
Fixed hex notation highlighting
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-15Fixed hex notation highlightingPaulb23
2016-05-13Merge pull request #4096 from neikeq/pr-margin-cont-impJuan Linietsky
MarginContainer improvements
2016-05-13open directory or file when double clickvolzhs
fixes #4607
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11Merge pull request #4627 from Paulb23/caret_blink_bindsRémi Verschelde
Exposed caret blink to gdscript and properties
2016-05-11Bind caret blink to gdscript and propertiesPaulb23
2016-05-11Merge pull request #4612 from bojidar-bg/fix-anchor-buildsRémi Verschelde
Fix #4588 (crash in Control::_set_anchor)
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-11Merge pull request #4598 from Paulb23/caret_blinkRémi Verschelde
Added caret blink to the text editor
2016-05-10Fix #4588 (crash Control::_set_anchor)Bojidar Marinov
Thanks to @vnen for testing this
2016-05-09Sync classes.xml with current sourcesRémi Verschelde
Also fix a typo in the binding of Control::set_drag_forwarding.