Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-04-01 | Added signal to VideoPlayer to notify when the video finished playing | Wilson E. Alvarez | |
2018-03-23 | Merge pull request #17612 from robfram/fix-richtextlabel-bbcode | Rémi Verschelde | |
Fix bad rendering of BBCode tables in `RichTextLabel` | |||
2018-03-19 | Merge pull request #17618 from groud/fix_gridcontainer | Rémi Verschelde | |
Fixes wrong calculation of gridcontainer's children size | |||
2018-03-18 | Fixes wrong calculation of gridcontainer's children size | Gilles Roudiere | |
2018-03-18 | Fix bad rendering of BBCode tables in `RichTextLabel` | robfram | |
Text overflowed canvas as tables didn't calculate correctly the width of their columns. They used the whole table width available for each column. Also, the `cell` parameter was wrongly parsed if used with its optional argument (expand ratio). This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the distribution of the full table width between columns, but it overrides automatically the `expand` flag if the column is smaller than it could be, to allow a better UX out-of-the-box. It keeps the `expand_ratio` flag to let the user customize how every column grows in relation to the rest. Partially fix #6289. | |||
2018-03-16 | Merge pull request #16947 from Faless/ui_actions | Fabio Alessandrelli | |
GUI elements ui_action usage, improvements | |||
2018-03-15 | Merge pull request #17293 from bncastle/basebutton_fix_pressed | Hein-Pieter van Braam | |
Fix "ui_accept" action not calling _pressed() function in GDScript Button | |||
2018-03-13 | Merge pull request #17345 from AlexHolly/expose-itemlist-move-item | Rémi Verschelde | |
expose Itemlist.move_item and optimize functionality | |||
2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | |
2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | |
2018-03-13 | Merge pull request #17314 from robfram/complete-path-15813 | Rémi Verschelde | |
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($) | |||
2018-03-13 | Merge pull request #17359 from AlexHolly/completion-edge-jump | Rémi Verschelde | |
Auto completion edge jump | |||
2018-03-13 | Merge pull request #17383 from poke1024/colorpicker-tweaks | Rémi Verschelde | |
Better tab support for color picker | |||
2018-03-13 | Merge pull request #17422 from robfram/fix-radial-textureprogress | Rémi Verschelde | |
Implement line clipping for `TextureProgress` to avoid bad rendering | |||
2018-03-13 | Merge pull request #17410 from groud/fix_grid_container | Rémi Verschelde | |
Fixes infinite loop in GridContainer | |||
2018-03-13 | Merge pull request #17191 from garyo/fix_grid_cont | Rémi Verschelde | |
Fix infinite loop in GridContainer layout | |||
2018-03-12 | Various ui tweaks for color picker | Bernhard Liebl | |
2018-03-11 | expose Itemlist.is_anything_selected | Alexander Holland | |
2018-03-10 | Implement line clipping for `TextureProgress` to avoid bad rendering due to ↵ | robfram | |
imprecise UV mapping Original code used a quick aproximation for simulating the correspondent texel in the `TextureProgress` texture as radial progress indicator. This lead to visualization errors. Changed it for a Liang-Barsky line clipping algorithm stripped to its minimum for this specific use case. Fix #17364. | |||
2018-03-10 | Fix infinite loop in GridContainer layout | Gary Oberbrunner | |
I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code. | |||
2018-03-10 | Fixes infinite loop in GridContainer | Gilles Roudiere | |
2018-03-09 | auto-completion edge jump | Alexander Holland | |
arrow up/down jumps to end/start on edges | |||
2018-03-07 | Prevent division by zero in GridContainer | Leon Krause | |
2018-03-06 | Fix bad autocomplete of partially written node paths when using syntactic ↵ | robfram | |
sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813. | |||
2018-03-05 | Fix BaseButton not always calling _pressed() | bncastle | |
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in GDScript | |||
2018-03-02 | Fix more regressions in RichTextLabel from PR 15711 | Bernhard Liebl | |
2018-03-01 | Fix regression through fa98637acaab9135568bf0d43a65c9c96b59c32d | poke1024 | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-27 | Merge pull request #16656 from JFonS/fix_gradient_crash | Rémi Verschelde | |
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true | |||
2018-02-23 | Add two new default actions ui_end, ui_home | Fabio Alessandrelli | |
Used by Slider and Scrollbar | |||
2018-02-23 | Add item_focused signal to OptionButton | Fabio Alessandrelli | |
And id_focused to Popupmenu. | |||
2018-02-23 | Scrollbar now uses UI actions instead of keys | Fabio Alessandrelli | |
2018-02-23 | Line edit up/down focus pass through | Fabio Alessandrelli | |
When line edit receive a up/down and the cursor is at beginning/end it will not set the input as handled | |||
2018-02-23 | Tree now uses UI actions instead of keys | Fabio Alessandrelli | |
2018-02-23 | Popupmenu now uses UI actions instead of keys | Fabio Alessandrelli | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Fixed disappearing text on filedialog buttons | Max | |
2018-02-20 | Fixed "Open" button being enabled when nothing is selected in a FileDialog ↵ | Michael Alexsander Silva Dias | |
while in "Open folder" mode. | |||
2018-02-20 | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | |
Keep to show current script when closing all docs | |||
2018-02-20 | Keep to show current script when closing all docs | volzhs | |
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||
2018-02-19 | Merge pull request #16652 from aragar/FixQuotationInString | Rémi Verschelde | |
Fix quotation in string | |||
2018-02-19 | Merge pull request #15306 from poke1024/item-list-draw-speed | Rémi Verschelde | |
Boost drawing speed of ItemLists with many items | |||
2018-02-19 | Fixes OptionButton selection index being reset to zero at instanciation | Alexander Alekseev | |
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213. | |||
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-18 | Force controls to save rect_clip_content since they do not all default to false. | isaacremnant | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere | |
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | |||
2018-02-14 | Fix weird editor crash when switching from editing one gradient to another ↵ | JFonS | |
keeps 'grabbing' variable to true |