Age | Commit message (Expand) | Author |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-02 | merging okam changes | Juan Linietsky |
2015-03-23 | android fixes, please test | Juan Linietsky |
2015-03-22 | Merge pull request #1402 from ElectricSolstice/editor_match_fix | Juan Linietsky |
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky |
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky |
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky |
2015-03-21 | New option to show/hide hidden files | rollenrolm |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-08 | Fix C++11 compilation | Mariano Javier Suligoy |
2015-03-02 | Register CheckBox class to create it using editor. | Mariano Javier Suligoy |
2015-03-01 | Improve mechanism and fix radio icon rendering. | Mariano Javier Suligoy |
2015-03-01 | Add CheckBox control with theme edition and radio icon avaible. | Mariano Javier Suligoy |
2015-02-19 | Fixed issue 1377 about script editor parenthesis matching. | ElectricSolstice |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky |
2015-02-14 | fixes to mouse warp | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2015-01-22 | begin work on lighting system for 2D | Juan Linietsky |
2015-01-16 | When overwriting a file with an auto added extension the file name is now set... | Nathan Warden |
2015-01-14 | File path in save dialog automatically appended with correct extension if not... | Nathan Warden |
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky |
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky |
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky |
2015-01-03 | -removed empty control | Juan Linietsky |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky |
2015-01-02 | Changed texturebutton scale from float to Size2 | romulox_x |
2015-01-03 | removed deadcode | Juan Linietsky |
2015-01-03 | -ability to scale and modulate texturebutton, closes #818 | Juan Linietsky |
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky |
2015-01-02 | -fix TextEdit shift-click functionality past begin and end of selection (#1004) | Juan Linietsky |
2015-01-02 | -fix readonly issues (#1018) | Juan Linietsky |
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky |
2014-12-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-20 | WIP work on graph nodes and editing | Juan Linietsky |
2014-12-18 | -improved completion options for InputEvent, shows all event types now | Juan Linietsky |
2014-12-17 | change shortcut for toggle-comment to Ctrl+K | Dana Olson |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-07 | More Fixes | Juan Linietsky |