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AgeCommit message (Expand)Author
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-02merging okam changesJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
2015-03-22Merge pull request #1402 from ElectricSolstice/editor_match_fixJuan Linietsky
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
2015-03-22Merge pull request #1535 from rollenrolm/hidden_filesJuan Linietsky
2015-03-22drag & drop demo (GUI)Juan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-08Fix C++11 compilationMariano Javier Suligoy
2015-03-02Register CheckBox class to create it using editor.Mariano Javier Suligoy
2015-03-01Improve mechanism and fix radio icon rendering.Mariano Javier Suligoy
2015-03-01Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy
2015-02-19Fixed issue 1377 about script editor parenthesis matching.ElectricSolstice
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-15Godot UI is quick and snappy again!Juan Linietsky
2015-02-14fixes to mouse warpJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
2015-01-22begin work on lighting system for 2DJuan Linietsky
2015-01-16When overwriting a file with an auto added extension the file name is now set...Nathan Warden
2015-01-14File path in save dialog automatically appended with correct extension if not...Nathan Warden
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky
2015-01-03-removed empty controlJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2015-01-02Changed texturebutton scale from float to Size2romulox_x
2015-01-03removed deadcodeJuan Linietsky
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky
2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky
2015-01-02-fix readonly issues (#1018)Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-12-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-20WIP work on graph nodes and editingJuan Linietsky
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17change shortcut for toggle-comment to Ctrl+KDana Olson
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-12-07More FixesJuan Linietsky