Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-23 | Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit | Rémi Verschelde | |
Android virtual keyboard respecting LineEdit max length. | |||
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-19 | Fix Control::_window_find_focus_neighbor | Ricardo Buring | |
Due to a typo, the size of a candidate neighbor was confused with the size of the control itself. Fixes #34936. | |||
2020-01-16 | Merge pull request #35183 from YeldhamDev/scrollbar_regression | Rémi Verschelde | |
Fix scrollbar regression on large scales | |||
2020-01-16 | Fix scrollbar regression on large scales | Michael Alexsander | |
2020-01-16 | Updates ScrollContainer min size when toggle scrollbars | Haoyu Qiu | |
2020-01-15 | Updates LineEdit's min size when necessary | Haoyu Qiu | |
These properties will affect the minimum size of LineEdit: * The right icon (`set_right_icon`) * The clear button (`set_editable` and `set_clear_button_enabled`) * The text, when "expand to text length" is enabled (`set_text`) | |||
2020-01-14 | Fix regression on scrollbar raising in ScrollContainer | Michael Alexsander | |
2020-01-14 | Cleanup unnecessary code from before the scrollbar overlapping fixes | Michael Alexsander | |
2020-01-14 | Merge pull request #35130 from qarmin/crash_item_bad_index | Rémi Verschelde | |
Don't allow to use too big index in ItemList | |||
2020-01-14 | Don't allow to use too big index in ItemList | Rafał Mikrut | |
2020-01-14 | Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes | Rémi Verschelde | |
Fix more instances of overlapping scrollbars | |||
2020-01-13 | Fix more instances of overlapping scrollbars | Michael Alexsander | |
2020-01-14 | Updates min size on CenterContainer::set_use_top_left | Haoyu Qiu | |
2020-01-13 | Merge pull request #35080 from malbach/scrollbars_overlap | Rémi Verschelde | |
Fix #33309 Overlapping Scrollbars in ScrollContainer | |||
2020-01-13 | Fix overlapping scrollbars in ScrollContainer (#33309) | malbach | |
2020-01-13 | Control/Light2D: Preventing setting 0 as scale as for Node2D | Rémi Verschelde | |
Triggers errors in `Transform2D::affine_invert()`. Fixes #26510. Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639. | |||
2020-01-12 | Merge pull request #34960 from johannesgunnar/spin_box-apply-method | Rémi Verschelde | |
Spinbox apply input method | |||
2020-01-11 | Fix empty LineEdit crash on ctrl+backspace | Paulb23 | |
2020-01-11 | Add apply method to SpinBox | Jóhannes Gunnar Þorsteinsson | |
2020-01-10 | Add signal for LineEdit overflow event | Tomasz Chabora | |
2020-01-10 | Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press | Rémi Verschelde | |
Fixes BaseButton not triggering the pressed signal on "Button Press"… | |||
2020-01-10 | Update minimum size on Label::set_autowrap | Haoyu Qiu | |
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise. | |||
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière | |
2020-01-09 | Fixes BaseButton not triggering the "pressed" signal on "Button Press" ↵ | OverloadedOrama | |
Action Mode This should fix #34935 | |||
2020-01-08 | Emits meta_hover_ended when mouse exit RichTextLabel | Haoyu Qiu | |
2020-01-08 | Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters | Rémi Verschelde | |
Make Label node consider spaces for visible_characters property | |||
2020-01-08 | Merge pull request #34871 from ↵ | Rémi Verschelde | |
lentsius-bark/textEdit-vertical-horizontal-scroll-expose expose scroll_vertical and scroll_horizontal in TextEdit | |||
2020-01-08 | Merge pull request #34900 from timothyqiu/rtl-cell-wrap | Rémi Verschelde | |
Fixes RichTextLabel click issue when cell text wraps | |||
2020-01-07 | Make possible to edit the GraphEdit's selection rect colors | Michael Alexsander | |
2020-01-08 | Fixes RichTextLabel click issue when cell text wraps | Haoyu Qiu | |
2020-01-07 | Check if cursor is inside meta when getting cursor shape | Kanabenki | |
2020-01-07 | expose scroll_vertical and scroll_horizontal in TextEdit + documentation | Krystof Klestil | |
2020-01-06 | make Label consider spaces for visible_characters | wingedadventurer | |
2020-01-07 | Calculate label size more accurately | volzhs | |
2020-01-06 | Fix calculating label size | volzhs | |
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-03 | Merge pull request #34781 from fossegutten/button-flash | Rémi Verschelde | |
Fixes button flashing when releasing mousebutton outside | |||
2020-01-03 | Fixes button flashing when releasing mousebutton outside | fossegutten | |
2020-01-03 | Better horizontal scroll for Tree | Haoyu Qiu | |
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility. | |||
2020-01-03 | Clears button mask before activating menu item | Haoyu Qiu | |
2020-01-02 | Merge pull request #34737 from timothyqiu/tree-item-offset | Rémi Verschelde | |
Fixes Tree item offset when root is hidden | |||
2020-01-02 | Merge pull request #34735 from YeldhamDev/texturerect_code_format | Rémi Verschelde | |
Minor code formatting in TextureRect file | |||
2020-01-02 | Fixes Tree item offset when root is hidden | Haoyu Qiu | |
Before this fix, one vseparation is counted for a hidden root item. | |||
2020-01-01 | Minor code formatting in TextureRect file | Michael Alexsander | |
2020-01-01 | Ensures cursor visible for Tree with title | Haoyu Qiu | |
2020-01-01 | Merge pull request #34724 from timothyqiu/tree-right | Rémi Verschelde | |
Fixes behavior of right arrow key in Tree | |||
2020-01-01 | Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker | Rémi Verschelde | |
Move the ColorPicker preview under the picker area | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | Fixes behavior of right arrow key in Tree | Haoyu Qiu | |