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2022-01-11Merge pull request #56586 from dalexeev/rtl-bracket-escapesRémi Verschelde
2022-01-11Merge pull request #56322 from madmiraal/fix-42450Rémi Verschelde
2022-01-11Fix BBCode underline prevents strikethrough from renderingHaoyu Qiu
2022-01-10Merge pull request #56637 from KoBeWi/maxxxxxxcrollRémi Verschelde
Set max value of inactive TextEdit scrolls to 0
2022-01-10Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_featuresRémi Verschelde
2022-01-10Merge pull request #55456 from KoBeWi/break_all_the_thingsRémi Verschelde
2022-01-10Fix glyph index for bitmap fonts.bruvzg
Fix TextEdit glyph position rounding.
2022-01-09Fix button multiline text alignment.bruvzg
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default.
2022-01-09Set max value of inactive TextEdit scrolls to 0kobewi
2022-01-08 Improve FileDialog filterskobewi
2022-01-08Merge pull request #56608 from jmb462/itemlist_item_selectableRémi Verschelde
Expose selectable property of ItemList's Item and set default to true
2022-01-08Merge pull request #54647 from rafallus/fix/popupmenu_idsRémi Verschelde
Fix `PopupMenu` items id range in inspector
2022-01-07Fix `PopupMenu` items id range in inspectorrafallus
2022-01-08Expose selectable property of ItemList's Itemjmb462
2022-01-07Merge pull request #56575 from HaSa1002/drag-signal-beganRémi Verschelde
Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-07Rename GraphEdit connection_drag_begun to connection_drag_startedJohannes Witt
2022-01-07Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhereRémi Verschelde
2022-01-07Merge pull request #54351 from LeaoLuciano/leak-remove-line-richtextlabelRémi Verschelde
2022-01-07Fix missing arg name in bindings for GDExtension APIRémi Verschelde
2022-01-07Merge pull request #55775 from timothyqiu/slider-dragRémi Verschelde
2022-01-07Merge pull request #56472 from KoBeWi/now_focusRémi Verschelde
2022-01-07Add BBCode escape sequencesDanil Alexeev
2022-01-07Merge pull request #54560 from rafallus/tab_itemsRémi Verschelde
2022-01-06Add `GraphEdit` drag notificationsJohannes Witt
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node.
2022-01-06Update the minimum size of ViewportContainerTomasz Chabora
2022-01-06Merge pull request #56376 from pycbouh/theme-tombe-les-theme-propertiesRémi Verschelde
2022-01-06Merge pull request #55851 from Chaosus/better-completion-options-list_rebasedRémi Verschelde
2022-01-05Inspector property array for `TabBar`rafallus
2022-01-05Merge pull request #56255 from PucklaMotzer09/control_unfocusRémi Verschelde
2022-01-05Merge pull request #56206 from ↵Rémi Verschelde
KoBeWi/random_call_deferred_to_the_rescue_once_again
2022-01-05Merge pull request #55791 from ↵Rémi Verschelde
kleonc/tree-dont-consume-mouse-if-collapser-not-visible
2022-01-05Merge pull request #54441 from ↵Rémi Verschelde
Geometror/checkbutton-checkbox-font-hover-pressed-color
2022-01-05Merge pull request #56346 from pycbouh/control-treentegerRémi Verschelde
2022-01-05Merge pull request #56408 from eazrael/tree-fix-selectionmode-rowRémi Verschelde
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-04Fix TextureButton focus texture logickobewi
2022-01-04Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignmentRémi Verschelde
Fixed an invalidation of sets and out of range for an alignment
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2022-01-02Tree: Fix de-select when selection mode set to SELECT_ROWChristoph Nelles
It no longer de-selects an already selected row if the SELECT_MODE is set to SELECT_ROW. Update scene/gui/tree.cpp Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02Fixed a invalidation of sets and out of range in the _horizontal_alignment ↵NNesh
function Fixed start index (to the second half element) Fixed out of range when size is equal 1
2021-12-31Correctly use fallback Theme values as last resortYuri Sizov
2021-12-30Fix an incorrect exposed property type in TreeYuri Sizov
2021-12-29Use GDVIRTUAL* macros when binding virtual methods in exposed classesYuri Sizov
2021-12-29Rename speed to velocity when it's a directional VectorMarcel Admiraal
2021-12-26Unfocus Control on NOTIFICATION_EXIT_TREEPucklaMotzer09
2021-12-23Fix TabContainer not setting layout immediatelykobewi
2021-12-23Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde
Add different "visible characters" behavior modes.