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2022-06-01Handle drawing of relationship lines better to take in to account invisible ↵monkeyman192
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2022-05-31Merge pull request #61453 from m3g4d1v3r/masterRémi Verschelde
Fix #61444: Executing Tree.scroll_to_item crashes Godot
2022-05-31Merge pull request #61489 from ↵Rémi Verschelde
Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31Merge pull request #61495 from timothyqiu/asymmetric-leRémi Verschelde
Fix LineEdit clear button for asymmetric stylebox
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-28Fix LineEdit clear button for asymmetric styleboxHaoyu Qiu
2022-05-28Reset buttons_visible to false while tabs is empty in TabBar::_update_cacheRindbee
2022-05-26Add nullptr handling of argument pointer in Tree::scroll_to_itemm3g4d1v3r
2022-05-26Check visibility of items before drawing their relationship linesmonkeyman192
2022-05-26tree: always emit item_editedNathan Franke
2022-05-24Merge pull request #60061 from monkeyman192/allow_treeitem_visibleRémi Verschelde
Allow TreeItem nodes to toggle visibility
2022-05-24Merge pull request #61106 from snailrhymer/animation-library-fixesRémi Verschelde
Fix errors and improve UX relating to new animation libraries
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-22Update last min size when Control becomes visibleHaoyu Qiu
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-20Merge pull request #61182 from danielkariv/fix_misclick_selectionRémi Verschelde
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Merge pull request #61142 from bruvzg/rtl_threadedRémi Verschelde
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-19add check for selection when try to push a meta.Daniel Kariv
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
2022-05-19[RTL] Add support for shaping in background thread.bruvzg
2022-05-18Merge pull request #60955 from ↵Rémi Verschelde
pfertyk/issue-60668-fix-get-breakpointed-lines-crash Fix `get_breakpointed_lines` crashing Godot
2022-05-18Define some Theme data structures with using for readabilityYuri Sizov
2022-05-17Merge pull request #61088 from groud/keep_unhandled_events_on_passRémi Verschelde
2022-05-17Merge pull request #60867 from KoBeWi/μtextRémi Verschelde
Remove font height restriction from Button
2022-05-17Keep input event as unhandled if they go through a control set to ↵Gilles Roudière
MOUSE_FILTER_PASS
2022-05-17Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_paramRémi Verschelde
2022-05-17Merge pull request #61001 from derammo/derammo_popup_conditional_hideRémi Verschelde
2022-05-17Add node list param to `GraphEdit::delete_nodes_request` signalYuri Rubinsky
2022-05-17Fix errors and improve UX relating to new animation librariesSnailRhymer
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library. - Make library dropdown in new animation window assign correct library when creating an animation. - Similarly allow choice of library when duplicating animation. - Make library dropdown default to library of currently selected animation. - Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed). - When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global]. - Add parentheses when appending x when duplicating animations in the library editor, for consistency. - Change titles and prompts to be distinct in name/rename/duplicate dialiogs. - Fix bug in OprionButton.get_selectable_item(true) when last is not selectable. - Fix issues where animation wasn't found on deletion/rename by correctly prepending library name. - Remove an extraneous print_line from animation_track_editor. - Add messages to errors when an animation isn't found.
2022-05-16Fix get_breakpointed_lines crashing GodotPaweł Fertyk
Fixes #60668.
2022-05-16Allow TreeItem nodes to toggle visibilitymonkeyman192
2022-05-16Merge pull request #59231 from Sauermann/fix-top-level-identificationRémi Verschelde
2022-05-16Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixelRémi Verschelde
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #60986 from fire-forge/capitalismRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-13popup deferred hide suppressed if reopenedderammo
popup no longer tries to close itself a second time popup no longer closes after having been reopened fixed bug in RenameDialog not calling base (by inspection) fixes #59181 fixes #60921 reverts #59287
2022-05-13Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and ↵bruvzg
CodeEdit.
2022-05-12Capitalize/fix some property enum hintsFireForge
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-10Merge pull request #60932 from Geometror/button-fix-expand-iconRémi Verschelde
2022-05-10Fix button icon expansion calculation with empty textHendrik Brucker
2022-05-10Add fill_mode to ProgressBarfloppyhammer
2022-05-09Simplify anchor metadatakobewi
2022-05-09Merge pull request #60890 from pfertyk/issue-60866-fix-backspace-selection-leftRémi Verschelde
2022-05-09Fix backspace when selection reaches left edgePaweł Fertyk
Fixes #60866.