index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
Age
Commit message (
Expand
)
Author
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
2015-01-16
When overwriting a file with an auto added extension the file name is now set...
Nathan Warden
2015-01-14
File path in save dialog automatically appended with correct extension if not...
Nathan Warden
2015-01-13
Total rows of text edit was calculated wrong, fixed issue #842
marynate
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
-Obscure bug in popups solved, fixes #1008
Juan Linietsky
2015-01-03
-removed empty control
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-02
Changed texturebutton scale from float to Size2
romulox_x
2015-01-03
removed deadcode
Juan Linietsky
2015-01-03
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2015-01-02
-proper minimum size computation for TabContainer
Juan Linietsky
2015-01-02
-fix TextEdit shift-click functionality past begin and end of selection (#1004)
Juan Linietsky
2015-01-02
-fix readonly issues (#1018)
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-20
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-20
WIP work on graph nodes and editing
Juan Linietsky
2014-12-18
-improved completion options for InputEvent, shows all event types now
Juan Linietsky
2014-12-17
change shortcut for toggle-comment to Ctrl+K
Dana Olson
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
More Fixes
Juan Linietsky
2014-12-07
now undo/redo supported
Dana Olson
2014-12-07
apply patch #882 from dcubix
Dana Olson
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-12-02
-fixes to vmethod for button
Juan Linietsky
2014-11-13
allow Alt+arrow keys to pass through editor
Dana Olson
2014-11-13
Merge pull request #879 from DCubix/master
Juan Linietsky
2014-11-12
Editor goodies update
Diego Lopes
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-10-24
- Fix BaseButton "Click on Press" issue. Now a button correctly show its visu...
Guy Rabiller
2014-10-14
Fixes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
[next]