Age | Commit message (Collapse) | Author |
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Make the naming consistent with other classes.
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
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(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75)
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Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
(cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
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-Removed redundant bind in input_event
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Fit grid with label and component of editor
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this might cause bugs I haven't found yet..
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New customizable editor theme
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The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
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Fixed #8526, popup menu width now responds to submenu icon
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EditorFileSystemDirectory
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712.
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
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This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
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Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
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Prevent to uncheck selected item with button group
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External editor improvements and fixes
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Respect the expand margin for StyleBoxTextures again.
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
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Fix more property names in _change_notify calls.
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[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
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Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
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From https://github.com/lucasdemarchi/codespell
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List Control::has_point as a virtual method
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fixed ClassDB inconsistencies
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According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
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fixes #7960
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Fixes a bug introduced in #7970
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Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
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