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2020-01-08Merge pull request #34874 from wingedadventurer/bugfix-label-visible-charactersRémi Verschelde
Make Label node consider spaces for visible_characters property
2020-01-08Merge pull request #34871 from ↵Rémi Verschelde
lentsius-bark/textEdit-vertical-horizontal-scroll-expose expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08Merge pull request #34900 from timothyqiu/rtl-cell-wrapRémi Verschelde
Fixes RichTextLabel click issue when cell text wraps
2020-01-07Make possible to edit the GraphEdit's selection rect colorsMichael Alexsander
2020-01-08Fixes RichTextLabel click issue when cell text wrapsHaoyu Qiu
2020-01-07Check if cursor is inside meta when getting cursor shapeKanabenki
2020-01-07expose scroll_vertical and scroll_horizontal in TextEdit + documentationKrystof Klestil
2020-01-06make Label consider spaces for visible_characterswingedadventurer
2020-01-07Calculate label size more accuratelyvolzhs
2020-01-06Fix calculating label sizevolzhs
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-03Merge pull request #34781 from fossegutten/button-flashRémi Verschelde
Fixes button flashing when releasing mousebutton outside
2020-01-03Fixes button flashing when releasing mousebutton outsidefossegutten
2020-01-03Better horizontal scroll for TreeHaoyu Qiu
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03Clears button mask before activating menu itemHaoyu Qiu
2020-01-02Merge pull request #34737 from timothyqiu/tree-item-offsetRémi Verschelde
Fixes Tree item offset when root is hidden
2020-01-02Merge pull request #34735 from YeldhamDev/texturerect_code_formatRémi Verschelde
Minor code formatting in TextureRect file
2020-01-02Fixes Tree item offset when root is hiddenHaoyu Qiu
Before this fix, one vseparation is counted for a hidden root item.
2020-01-01Minor code formatting in TextureRect fileMichael Alexsander
2020-01-01Ensures cursor visible for Tree with titleHaoyu Qiu
2020-01-01Merge pull request #34724 from timothyqiu/tree-rightRémi Verschelde
Fixes behavior of right arrow key in Tree
2020-01-01Merge pull request #34654 from Calinou/colorpicker-move-preview-under-pickerRémi Verschelde
Move the ColorPicker preview under the picker area
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Fixes behavior of right arrow key in TreeHaoyu Qiu
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31Merge pull request #34612 from timothyqiu/item-listRémi Verschelde
Improves ItemList documentation
2019-12-31Improves ItemListHaoyu Qiu
* Adds range hint for integer properties * Adds missing descriptions in documentation * Updates some method descriptions to match the actual behavior * Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-30Fix argument type in set_follow_focus()Tomasz Chabora
2019-12-30Merge pull request #34572 from KoBeWi/I_give_upRémi Verschelde
Make new ScrollContainer focus behavior optional
2019-12-30Merge pull request #34653 from YeldhamDev/optionbutton_margin_autoRémi Verschelde
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30Make new ScrollContainer focus behavior optionalTomasz Chabora
2019-12-30Merge pull request #34582 from timothyqiu/forward-declRémi Verschelde
Cleans up headers included in editor_node.h
2019-12-30Merge pull request #34563 from Paulb23/23751_extra_line_indentRémi Verschelde
Fixed selection indent taking an additional line
2019-12-28Move the ColorPicker preview under the picker areaHugo Locurcio
This moves it to be closer to the sliders, which in turn makes it easier for the user to preview the color. This also makes it clearer that the Pick button can only pick colors in the editor window, not outside.
2019-12-28Make OptionButton itself take into account the arrow margin instead of ↵Michael Alexsander
relying on the theme
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-23Fixed selection indent taking an additional linePaulb23
2019-12-23Fix issue with disconnecting events when font changesJonas Bernemann
2019-12-17Use global transform when calculating scrollTomasz Chabora
2019-12-16Merge pull request #34269 from KoBeWi/scrolling_peepsRémi Verschelde
Scroll ScrollContainer to focused children
2019-12-16Merge pull request #34311 from mikkac/34289Rémi Verschelde
Fix- using cut in first line of a script file does not remove the line
2019-12-16Prevent infinite loop when focus_next is invisibleTomasz Chabora
2019-12-14Fix- using cut in first line of a script file does not remove the lineMikolaj Kaczmarek
2019-12-13Remove unused theme elements in H/VSliderMichael Alexsander
2019-12-13doc: Sync classref with current sourceRémi Verschelde
Also apply clang-format.
2019-12-13Merge pull request #34235 from timothyqiu/menu-scrollRémi Verschelde
Fixes long popup menu scroll behavior
2019-12-12Make Button and co. take internal margins into account when clipping textMichael Alexsander
2019-12-12Fixes crash after remove_line in RichTextLabelHaoyu Qiu
`ItemFrame` always have a line.
2019-12-12CharFXTransform: Drop unnecessary get_value_or()Rémi Verschelde
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669 The method was implemented back when Dictionary.get(key, default) did not exist, but now that it does we do not need a custom method in CharFXTransform. It's a new feature in 3.2, so does not break compat with 3.1.x.