summaryrefslogtreecommitdiff
path: root/scene/gui
AgeCommit message (Collapse)Author
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-05Merge pull request #7916 from RebelliousX/tab_containerRémi Verschelde
TabContainer's signal changes (v3)
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
2017-03-04Merge pull request #7929 from RayKoopa/editor_resizable_dialogsRémi Verschelde
Resizable editor / project settings dialogs & save their bounds
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa
bounds
2017-03-03Fix wrong TreeItem reference after reconstructingvolzhs
2017-03-01Added functionality for resizable dialogs.Ray Koopa
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-27Add disabled tabsRay Koopa
2017-02-27Fix several drawing and logic issues in TabContainerRay Koopa
2017-02-26Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_lineRémi Verschelde
RichTextLabel add function remove_line
2017-02-26Merge pull request #7874 from volzhs/issue-7820-masterRémi Verschelde
Fix crash when click icon while editing node name
2017-02-26Merge pull request #7831 from volzhs/tr-buttonarray-3Rémi Verschelde
Translate ButtonArray text
2017-02-23Fix crash when click icon while editing node namevolzhs
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky
modified files) -.pck and .zip exporting redone, seems to be working..
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-02-18Translate ButtonArray textvolzhs
2017-02-16RichTextLabel add function remove_lineVincent
2017-02-14Spinbox: don't ignore double clicks.Andreas Haas
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-13Merge pull request #7795 from hpvb/rename-md-macroRémi Verschelde
Rename the _MD macro to D_METHOD
2017-02-13Fix compile error with TextureButtongeequlim
Export TextureButton::ResizeMode as its own enum values
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-12Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3Rémi Verschelde
Enhance TextureButton and TextureRect with resize
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim
Make TextureButton to the same resize behavior with TextureRect
2017-02-03Selected text is now deselected on ctrl+home/endkbake
This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-02Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵Pawel Kowal
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc)
2017-01-28Fixed line lenght guideline drawing with color optionPaulb23
2017-01-23Merge pull request #7604 from RayKoopa/gui_button_style_pressedRémi Verschelde
Respect style boxes for Button states other than "normal"
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Respect style boxes for Button states other than "normal"Ray Koopa
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10- _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-09-Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky
poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09-All types have editable script now in propertiesJuan Linietsky
-Changed clip to a property in Control which can be set by the user