Age | Commit message (Expand) | Author |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |
2017-03-05 | Merge pull request #7916 from RebelliousX/tab_container | Rémi Verschelde |
2017-03-05 | - `tab_changed` signal emits only by selecting a different tab. | Thaer Razeq |
2017-03-04 | Merge pull request #7929 from RayKoopa/editor_resizable_dialogs | Rémi Verschelde |
2017-03-03 | Make Editor, Export and Project settings dialogs resizable and store their bo... | Ray Koopa |
2017-03-03 | Fix wrong TreeItem reference after reconstructing | volzhs |
2017-03-01 | Added functionality for resizable dialogs. | Ray Koopa |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-27 | Add disabled tabs | Ray Koopa |
2017-02-27 | Fix several drawing and logic issues in TabContainer | Ray Koopa |
2017-02-26 | Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line | Rémi Verschelde |
2017-02-26 | Merge pull request #7874 from volzhs/issue-7820-master | Rémi Verschelde |
2017-02-26 | Merge pull request #7831 from volzhs/tr-buttonarray-3 | Rémi Verschelde |
2017-02-23 | Fix crash when click icon while editing node name | volzhs |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky |
2017-02-18 | Translate ButtonArray text | volzhs |
2017-02-16 | RichTextLabel add function remove_line | Vincent |
2017-02-14 | Spinbox: don't ignore double clicks. | Andreas Haas |
2017-02-13 | Merge pull request #7795 from hpvb/rename-md-macro | Rémi Verschelde |
2017-02-13 | Fix compile error with TextureButton | geequlim |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3 | Rémi Verschelde |
2017-02-09 | Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode | geequlim |
2017-02-03 | Selected text is now deselected on ctrl+home/end | kbake |
2017-02-02 | Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolli... | Pawel Kowal |
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 |
2017-01-23 | Merge pull request #7604 from RayKoopa/gui_button_style_pressed | Rémi Verschelde |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-21 | Respect style boxes for Button states other than "normal" | Ray Koopa |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | some class renames | Juan Linietsky |
2017-01-12 | Added a list of signals to rename, this should become a header eventually | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Proper inheritance checking when requesting theem resources | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |