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path: root/scene/gui
AgeCommit message (Expand)Author
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-03-05Merge pull request #7916 from RebelliousX/tab_containerRémi Verschelde
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq
2017-03-04Merge pull request #7929 from RayKoopa/editor_resizable_dialogsRémi Verschelde
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their bo...Ray Koopa
2017-03-03Fix wrong TreeItem reference after reconstructingvolzhs
2017-03-01Added functionality for resizable dialogs.Ray Koopa
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-27Add disabled tabsRay Koopa
2017-02-27Fix several drawing and logic issues in TabContainerRay Koopa
2017-02-26Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_lineRémi Verschelde
2017-02-26Merge pull request #7874 from volzhs/issue-7820-masterRémi Verschelde
2017-02-26Merge pull request #7831 from volzhs/tr-buttonarray-3Rémi Verschelde
2017-02-23Fix crash when click icon while editing node namevolzhs
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-02-18Translate ButtonArray textvolzhs
2017-02-16RichTextLabel add function remove_lineVincent
2017-02-14Spinbox: don't ignore double clicks.Andreas Haas
2017-02-13Merge pull request #7795 from hpvb/rename-md-macroRémi Verschelde
2017-02-13Fix compile error with TextureButtongeequlim
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3Rémi Verschelde
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim
2017-02-03Selected text is now deselected on ctrl+home/endkbake
2017-02-02Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolli...Pawel Kowal
2017-01-28Fixed line lenght guideline drawing with color optionPaulb23
2017-01-23Merge pull request #7604 from RayKoopa/gui_button_style_pressedRémi Verschelde
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Respect style boxes for Button states other than "normal"Ray Koopa
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky