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2014-05-11Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵marynate
selected text; maintain selection after drag and drop.
2014-05-07remove degud outputjonyrock
2014-05-07call during autocompletionjonyrock
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
2014-05-06Add get_word_under_cursor() method to TextEditmarynate
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-05-01Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock
2014-04-30EDITOR_DEF in the right placejonyrock
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-28#331 settings menu option title fix oopsjonyrock
2014-04-28#331 settings menu option title fixjonyrock
2014-04-27pair symbols tool basic impjonyrock
2014-04-26#298 impjonyrock
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-17text cursor in text editor & const in Rect2ijonyrock
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10home button like & whitespacejonyrock
2014-04-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-06Merge branch 'master' into hotfix-android-unicode-ime-inputsanikoyes
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-03-31Add anchor options "Center"sanikoyes
2014-03-13fix android can't input unicode characterssanikoyes
fix hide soft keyboard by press 'back' button, then click current focus text edit/line edit control, soft keyboard won't show again add features: press enter key with line edit control will hide soft keyboard
2014-02-28Merge pull request #151 from marynate/PR-fix-line-edit-bind-selectreduz
Fix LineEdit select method binding
2014-02-27Auto select custom property value field when pop up, user can start typing ↵marynate
to change value right away.
2014-02-27Fix LineEdit select method bindingmarynate
2014-02-26-Added ATITC texture supportJuan Linietsky
-Fixed bug of some tabs showing wrong names -Exported properties for viewport
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-10Disabled the slider for numeric values on the tree view.Trent McPheron
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky