Age | Commit message (Collapse) | Author |
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[UI-FIX] - Update scene tabs on save
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Tab close button + display policies + application on Scenes Tabs
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[UI fix] Hide opened menu when click on menu button
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ran cppcheck, fixed cases where array index is used before limits check
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Conflicts:
platform/windows/detect.py
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Still need to get proper audio output latency in some platforms.
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Fix HScrollBar of TextEdit
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reworked Label class
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Fix ItemList typo in binding
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Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
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- fixed end of string adding to Label minsize
- exposed set_clip_text() and is_clipping_text() to the script side
- text would now never stick outside its boundaries
- label min-height is now restricted by max_lines_visible
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- no longer inherits Range - instead, more sensible
function names controlling lines visible
- more accurate vertical alignment
- percent_visible preserved even after setting new text
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-ask user for track to call nodes when adding call track
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
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but this is easier)
Will you be brave enough to try it? :)
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
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(show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
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-properly completes text arguments
-includes the "/root" autoloads
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set initial flag 'show_hidden_files' for file dialogs in project manager initialization
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ColorRamp new features
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
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color in ColorRamp
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- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
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closes #2047
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closes #2049
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Fixed ui_accept problem
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
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-fixed deadlock on previews thread
-fixed compilation errors on unix
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
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event and pull it.
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fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
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