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2018-04-08Merge pull request #16574 from isaacremnant/better_grow_directionJuan Linietsky
Added GROW_DIRECTION_BOTH for controls
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-07Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky
Radio buttons in menus
2018-04-07Merge pull request #17744 from robfram/fix-rtl-tableJuan Linietsky
Fix `RichTextLabel` column size growing beyond its calculated `max_width`
2018-04-07Merge pull request #17752 from nikibobi/texture-progress-tintJuan Linietsky
Add tint property to TextureProgress
2018-04-07Merge pull request #17809 from RandomShaper/menu-item-on-releaseJuan Linietsky
Improve popup menus usability
2018-04-07Improve popup menus usabilityPedro J. Estébanez
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal. This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item. This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature. This improves UX a bit by saving unnecessary clicks. From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-04Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighterRémi Verschelde
Abstracted the syntax highlighter from text edit.
2018-04-02Abstracted the syntax highlighter from text editPaulb23
2018-04-01Added signal to VideoPlayer to notify when the video finished playingWilson E. Alvarez
2018-04-01add tint for under, progress and over and tint groupbosak
2018-03-27Use radio-button-like menu entries where applicablePedro J. Estébanez
2018-03-27Add radio-button-looking entries to PopupMenuPedro J. Estébanez
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055.
2018-03-24Fix `RichTextLabel` column size growing beyond its calculated `max_width`robfram
When `RichTextLabel` calculated the actual width of columns, it let them grow to sizes greater than its calculated `max_width`. Now this PR ensures no columns grows beyond `max_width`, and the excess width is distributed among the columns which can still grow. It should fix #17731.
2018-03-23Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23Merge pull request #17612 from robfram/fix-richtextlabel-bbcodeRémi Verschelde
Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-21add tint property to TextureProgress changes progress colorbosak
2018-03-19Merge pull request #17618 from groud/fix_gridcontainerRémi Verschelde
Fixes wrong calculation of gridcontainer's children size
2018-03-18Fixes wrong calculation of gridcontainer's children sizeGilles Roudiere
2018-03-18Fix bad rendering of BBCode tables in `RichTextLabel`robfram
Text overflowed canvas as tables didn't calculate correctly the width of their columns. They used the whole table width available for each column. Also, the `cell` parameter was wrongly parsed if used with its optional argument (expand ratio). This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the distribution of the full table width between columns, but it overrides automatically the `expand` flag if the column is smaller than it could be, to allow a better UX out-of-the-box. It keeps the `expand_ratio` flag to let the user customize how every column grows in relation to the rest. Partially fix #6289.
2018-03-16Merge pull request #16947 from Faless/ui_actionsFabio Alessandrelli
GUI elements ui_action usage, improvements
2018-03-15Merge pull request #17293 from bncastle/basebutton_fix_pressedHein-Pieter van Braam
Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-13Merge pull request #17345 from AlexHolly/expose-itemlist-move-itemRémi Verschelde
expose Itemlist.move_item and optimize functionality
2018-03-13expose itemlist.unselect_all()Alexander Holland
2018-03-13expose Itemlist.move_item and optimize functionalityAlexander Holland
2018-03-13Merge pull request #17314 from robfram/complete-path-15813Rémi Verschelde
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-13Merge pull request #17359 from AlexHolly/completion-edge-jumpRémi Verschelde
Auto completion edge jump
2018-03-13Merge pull request #17383 from poke1024/colorpicker-tweaksRémi Verschelde
Better tab support for color picker
2018-03-13Merge pull request #17422 from robfram/fix-radial-textureprogressRémi Verschelde
Implement line clipping for `TextureProgress` to avoid bad rendering
2018-03-13Merge pull request #17410 from groud/fix_grid_containerRémi Verschelde
Fixes infinite loop in GridContainer
2018-03-13Merge pull request #17191 from garyo/fix_grid_contRémi Verschelde
Fix infinite loop in GridContainer layout
2018-03-12Various ui tweaks for color pickerBernhard Liebl
2018-03-11expose Itemlist.is_anything_selectedAlexander Holland
2018-03-10Implement line clipping for `TextureProgress` to avoid bad rendering due to ↵robfram
imprecise UV mapping Original code used a quick aproximation for simulating the correspondent texel in the `TextureProgress` texture as radial progress indicator. This lead to visualization errors. Changed it for a Liang-Barsky line clipping algorithm stripped to its minimum for this specific use case. Fix #17364.
2018-03-10Fix infinite loop in GridContainer layoutGary Oberbrunner
I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code.
2018-03-10Fixes infinite loop in GridContainerGilles Roudiere
2018-03-09auto-completion edge jumpAlexander Holland
arrow up/down jumps to end/start on edges
2018-03-07Prevent division by zero in GridContainerLeon Krause
2018-03-06Fix bad autocomplete of partially written node paths when using syntactic ↵robfram
sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813.
2018-03-05Fix BaseButton not always calling _pressed()bncastle
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in GDScript
2018-03-02Fix more regressions in RichTextLabel from PR 15711Bernhard Liebl
2018-03-01Fix regression through fa98637acaab9135568bf0d43a65c9c96b59c32dpoke1024
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-27Merge pull request #16656 from JFonS/fix_gradient_crashRémi Verschelde
Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
2018-02-23Add two new default actions ui_end, ui_homeFabio Alessandrelli
Used by Slider and Scrollbar
2018-02-23Add item_focused signal to OptionButtonFabio Alessandrelli
And id_focused to Popupmenu.
2018-02-23Scrollbar now uses UI actions instead of keysFabio Alessandrelli
2018-02-23Line edit up/down focus pass throughFabio Alessandrelli
When line edit receive a up/down and the cursor is at beginning/end it will not set the input as handled
2018-02-23Tree now uses UI actions instead of keysFabio Alessandrelli
2018-02-23Popupmenu now uses UI actions instead of keysFabio Alessandrelli