index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
Age
Commit message (
Expand
)
Author
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
Merge pull request #37274 from Janglee123/corrected-text-selection-in-color-p...
Rémi Verschelde
2020-03-25
Corrected text selection in color picker
janglee
2020-03-25
Merge pull request #37281 from ThakeeNathees/fix-project-manager-don't-consum...
Rémi Verschelde
2020-03-25
fix project manager don't consume Enter key #17620
Thakee Nathees
2020-03-24
Merge pull request #37280 from KoBeWi/n
Rémi Verschelde
2020-03-24
Merge pull request #37176 from dkaste/line-edit-secret-fix-2
Rémi Verschelde
2020-03-24
Make search in RichTextLabel case-insensitive
Tomasz Chabora
2020-03-21
Fix potential divisions by 0 reported by MSVC
Rémi Verschelde
2020-03-19
Use LineEdit secret character width everywhere
Darren Kaste
2020-03-18
Merge pull request #37094 from dkaste/line-edit-secret-select
Rémi Verschelde
2020-03-18
Remove update condition from LineEdit::update_placeholder_width
simpuid
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-16
Calculate LineEdit selection with secret character
Darren Kaste
2020-03-14
Fix incorrect TabContainer documentation for 'get_tab_control()'
Michael Alexsander
2020-03-12
Merge pull request #36518 from Janglee123/no-underlined-keywords
Rémi Verschelde
2020-03-11
Removed underlining for not clickable symbols
janglee
2020-03-11
Merge pull request #36715 from dreamsComeTrue/fix-text-edit-comment-quotes
Rémi Verschelde
2020-03-11
Allow single quotes in comments
Dominik 'dreamsComeTrue' Jasiński
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Double click on a folder didn't open it
Gil Arasa Verge
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36626 from giarve/stop-input-event-prop-on-popup-close
Rémi Verschelde
2020-02-28
Clicking backgrd. dimming of editor popup stops input event propagation
Gil Arasa Verge
2020-02-27
Signals: tab_changed now is emitted when it's on scene tree
Mateo Dev .59
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-27
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Merge pull request #36089 from dreamsComeTrue/fix-autocomplete-quotes
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Fix: auto brace complete for quoted strings
Dominik 'dreamsComeTrue' Jasiński
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Merge pull request #36229 from dreamsComeTrue/rich-text-label-key-events
Rémi Verschelde
2020-02-15
Use left/right arrow to move cursor when unselecting in LineEdit
Ed Swartz
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
Fix hiding ColorPicker's presets not fully hiding its controls
Michael Alexsander
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-14
RichTextLabel: proper handling of internal key events
Dominik 'dreamsComeTrue' Jasiński
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
[prev]
[next]