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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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viewport_container.cpp
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Author
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-31
process unhandled input in ViewportContainer
Fabian Stiewitz
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-15
ViewportContainer was not passing unhandled input. Pass it, fixes #17326
Juan Linietsky
2018-11-15
-Send mouse motion events again to CollisionObjects (Area/Body) if they move,...
Juan Linietsky
2018-01-15
ViewportContainer passes input down to children viewports
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-31
Ability to shrink 3D viewport by half
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky