Age | Commit message (Collapse) | Author |
|
Based on #62896, only implements the BPM support part.
* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
|
|
|
|
|
|
|
|
|
|
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.
Closes https://github.com/godotengine/godot-proposals/issues/3624.
|