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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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root
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scene
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gui
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tree.h
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
2016-11-01
Fix to focus or rename node by double click
volzhs
2016-09-17
Add scrolling to Tree control in Drag and Drop mode
Pawel Kowal
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-07-09
Changed tree so shift-selection skips folded children, closes #5515
Juan Linietsky
2016-06-15
Adds the ability to draw parent-children relationship lines in scene tree editor
UgisBrekis
2016-05-15
Experimental Right Mouse Button menu for SceneTree
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-01
Add math/script expression evaluation in editor (#3620)
Franco Eusébio Garcia
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-02
-Add some offset to spinboxes in tree, so revert icon does not annoy much whe...
Juan Linietsky
2016-01-23
-Added a "modal_close" signal for controls
Juan Linietsky
2016-01-23
Revert "Tree and PropertyEditor confirm value change on focus loss"
Juan Linietsky
2016-01-21
Tree and PropertyEditor confirm value change on focus loss
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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